e.05 Bodies in h.264Digital, Glitch
Bodies in H.264 is an exploration of the formal elements of digital media and
H.264 encoding as well as the way human bodies and motion are encoded and
decoded in H.264. By taking generic scenes from pedestrians and cars moving around
public spaces in New York City, my hope was to illuminate the ways bodies are
perceived in digital spaces, and the ways that video data can be creatively destroyed
to learn more about its inner workings.
- Movement 1 (Glide): duplicates 6 frames and show it as a flow before reaching the I-frame
- Movement 2 (Void): clean output with distortion of pixel changes in i-frames
- Movement 3 (Noise): Adds noise to the predictions in p-frames
- Movement 4 (Reverse): Reverses the frame order, keeping p-frames and i-frames intact
- Movement 5 (Buffer): creates ring buffers around i-frames to distort predictions in p-frames
Bodies in H.264 attempts to
bring the question of lossy compression to the forefront. The videos in movements
one, two, and five all show intentional deletion of frames that provide vital data to
the video reader. Because of the predictive frame system that H.264 compression is
based on, very marginal errors in one or two frames can lead to cascading distortion
throughout the video. Manipulating both the predictive frames and the key frames
allowed me to better understand the relationship between them and their individual
impacts on a digital video compressed in H.264.